Sam Proctor

Gameplay & XR Engineer

Interactive experiences at the edge of XR, code, and sound.

Selected Work

A selection of professional and independent projects spanning gameplay and AR.

Demo Reel

Art

Photo of Sam Proctor

Hi, I’m Sam.

I’m a gameplay engineer with over five years of experience building XR games and interactive experiences. I have a background in Media Arts and Sciences, with a focus on XR and interactive media. Most of my work has centered on mobile AR, where I’ve developed real-time gameplay using Unity and C#.

Outside of engineering, I’m also a digital artist and musician. I love creating 3D point cloud visuals (as seen above), as well as producing electronic music.

If you want to collaborate or chat, please feel free to reach out!

Find me here: