Creating interactive experiences at the edge of XR, code, and sound.
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I’m a gameplay engineer with over five years of experience building XR games and interactive experiences.
I have a background in Media Arts and Sciences, with a focus on XR and interactive media. Most of my work has centered on mobile AR, where I’ve developed engaging, real-time gameplay using Unity.
Outside of engineering, I’m also a digital artist and musician. I love creating 3D point cloud visuals (as seen above), as well as producing electronic music and singing.
Let’s connect!
📧 Email
💼 LinkedIn
🎧 SoundCloud